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Afvensu Ibisu

Work

Selected work

A view of the practice through the domains that shaped it — from technology platforms and instructional design to experience design and strategy. Each entry describes context, approach and what was actually built, without claiming results that haven't been documented.

Digital Strategy & Transformation

1 entry
  1. Consulting practice

    Digital Strategy & Transformation

    Advisory and practice work on digital business strategy, transformation, innovation and technology-enabled improvement.

    • Strategy
    • Transformation
    • Innovation
    • Advisory
    Context
    Digital investment often outpaces the organisational clarity needed to make it useful.
    Approach
    Start from business intent and organisational reality, then decide what technology is actually required — and what should be left alone.
    What was built
    Strategy and transformation work spanning digital business strategy, innovation and technology-enabled operational improvement.

Instructional Design & Learning Systems

1 entry
  1. Instructional design & learning operations

    Postgraduate STEM & Technology Curriculum Design

    Instructional systems design and learning operations for postgraduate (Master’s) STEM and technology curricula, delivered inside governed institutional boundaries.

    • Instructional design
    • Learning operations
    • Articulate Rise
    • LMS architecture
    Context
    Postgraduate STEM and technology programmes rely on dense, high-level technical source texts that cannot be delivered to learners in their original form.
    Approach
    Micro-level instructional engineering: decomposing source material into session-level learning objectives, then designing a repeatable session architecture — concept introduction, guided media explanation, practical application, active reinforcement and synthesis.
    What was built
    Original video scripts, step-by-step lab methodologies, interactive LMS activities built in Articulate Rise, continuous-assessment auditing and correction, LMS module configuration and content sequencing, media orchestration with faculty recordings and coordination with graphics, illustration and video teams, plus bidirectional peer review and instructional QA.
    Note
    An internal institutional role with proprietary boundaries. Capability, methodology and subject domains are described here; no course materials or institutional details are published.

Method · Instructional Systems Designer & Learning Operations Specialist

Postgraduate (Master’s degree) STEM & technology curricula, translating complex high-level technical texts into execution-ready learning experiences.

Session architecture

  1. 01 Concept introduction
  2. 02 Guided media explanation
  3. 03 Practical application (lab or case study)
  4. 04 Active reinforcement (quiz, worksheet or poll)
  5. 05 Synthesis (glossary and further references)

Human-in-the-loop workflow

  1. Institutional blueprint and source context
  2. AI-assisted first draft and prototyping
  3. Manual instructional audit and polish
  4. Articulate Rise build and LMS deployment

Capabilities

  • Instructional content decomposition and session-level objectives
  • Original video scripting and step-by-step lab methodologies
  • Interactive asset engineering in Articulate Rise, prototyped with Gemini and Claude
  • LMS architecture and administration — modules, sequencing and technical uploads
  • Continuous-assessment optimisation, auditing and correction before deployment
  • Media orchestration with faculty recordings and graphics, illustration and video teams
  • Bidirectional peer review and instructional QA
  • Cross-functional development pipelines

Subject domains

  • Advanced software architecture and applied AI
  • Data and analytics infrastructure
  • AI foundations and modelling
  • Data governance and compliance
  • Cybersecurity and systems

Delivered as an internal institutional role within proprietary boundaries. Methodology and domains are described; materials, assets and institutional detail are not.

Interactive & Immersive Learning

1 entry
  1. Learning experience design

    Interactive & Immersive Learning

    Professional experience designing interactive and immersive digital learning experiences.

    • Learning design
    • Immersive
    • Interaction
    • Education
    Context
    Digital learning frequently defaults to recorded content, which asks little of the learner and reveals little about their understanding.
    Approach
    Designed learning as an experience — sequencing interaction, feedback and immersion so that participation carries the instructional weight.
    What was built
    Design of interactive and immersive learning experiences within professional learning-technology practice.

Technology & Web Platforms

2 entries
  1. Digital platform

    Abuja City Tourist

    A digital tourism platform presenting experiences and booking-oriented functionality for visitors to Abuja.

    • Tourism
    • Web development
    • Content & SEO
    • Experience design
    Context
    Tourism information about Abuja was scattered across informal channels, making it difficult for visitors to discover experiences and act on them in one place.
    Approach
    Treated the platform as an experience problem before a technology one: structuring destinations and experiences so a visitor can move from browsing to enquiry without friction.
    What was built
    Website and platform work covering tourism experiences and booking-oriented functionality, content structure, SEO and digital implementation.
    Note
    Case study details are being documented. Only the scope of work is described here.
  2. Technology practice

    Digital Platforms & Web Development

    Business websites, e-learning, e-commerce, geo-tagging and listing systems delivered across a range of organisations.

    • WordPress
    • Platforms
    • E-commerce
    • Geo-location
    Context
    Organisations frequently need a working digital platform before they can meaningfully pursue a wider digital strategy.
    Approach
    Build the smallest capable system that serves the business intent, keeping content and structure editable by the people who own it.
    What was built
    WordPress-based business websites, e-learning environments, e-commerce, geo-tagging/geo-location and listing systems, with the integrations they require.

Research & Conceptual Work

1 entry
  1. MSc research & implementation

    Gamification Model for Personalised E-Learning

    Postgraduate research developing a gamification model for personalised e-learning, implemented with WordPress.

    • Gamification
    • Personalised learning
    • Research
    • WordPress
    Context
    E-learning environments often treat all learners identically, and add game elements as surface reward rather than as part of the learning design.
    Approach
    Developed a gamification model oriented around personalisation — matching game mechanics to learner differences rather than applying a uniform layer.
    What was built
    The resulting model was implemented as a working e-learning environment built on WordPress.
    Note
    Completed as MSc Information Systems research at Obafemi Awolowo University, Ile-Ife.

More detail is available on request.

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